Shadows of the Ascendancy

Act 4 Scene 10; Post Game

Great game everyone! The PCs got to take control of a P’w’eck Spec OPS squad on a special assignment from Sel. They ambushed a roving Chiss patrol and requisitioned the Chiss equipment. While en route to the Chiss research station to secure the Chiss strike group, they encountered strange river beasts which took advantage of the awkward flying P’w’ecks. After that encounter, the squad made their way to the research station’s supply bay where they encountered droid commanding green scaled p’w’ecs who were dispatched of in short order albiet after a bit of diplomatic toying. Finding out the targets had been moved, the squad pursued their lead to the main base and with the distraction of the consecration ritual made their way to the landing bay and made contact with the green scale who was going to help the squad take positive control of the cargo vessel, which was destined to return to the fleet. After a bit of diplomacy and grovelling they managed to get rid of the red scaled Ssi who where tormenting the green scale and made off with the ship and her cargo who were secured in stasis, only to come under fire and get shot down by Chiss planetary defense cannons.

XP = 2,000
Credits = 3,000

Your characters awaken to a scary scenario albeit hazy. You are all in stasis chambers and restrained, slipping in and out of consciousness. Through the looking glass the strange transport you find yourself in, appears to be crashing. It jars and tumbles violently for what feels like an eternity before finally skids to a stop. As you come too more of your senses you see a small blue face of a P’w’eck appear on the other side of the glass. It looks each of you over for only a second before your pods open. It has two other red scaled p’w’ecks undue your restraints. You are all standing there in front of a squad of p’w’ecks armed with Chiss tech, looking just as shell shocked and bewildered as you do. “Hello” one small p’w’eck says in broken common from the side…

Comments

W00t! We leveled to 10.

Act 4 Scene 10; Post Game
 

Tyr Immediately sends a sense of CALM to Whirrlir, attempting to avoid another beating scenario…

Act 4 Scene 10; Post Game
 

“How did we come to be here, and what are your intentions for us?” Keet asks the P’w"eck that speaks common. I am assuming I have no weapons in hand and am happy to keep it that way.

Also, Aaron do we have all our gear on us or nearby in the shuttle? Did they strip us and take us out of our armor or did they assume we were all defeated and not threatening anymore?

Act 4 Scene 10; Post Game
 

A bit taken aback at the situation, Jace does what he can to gain his composure. “Hello, little one,” Jace murmurs. Brushing off and rubbing where the restraints once were, he sees to his allies, ensuring all are accounted for. Looking over his shoulder, “What now? It seems we are at your…mercy.”

Act 4 Scene 10; Post Game
 

“Mercy… No, we are under… orders.” Your equipment is in those pods and should be non the worse for wear." Says the blackscale as one of the redscales, clearly very nervous and confused chirps, seemingly in disagreement with the decision to free and arm you. The bluescale steps in and with a quick bark the redscale is silent in submission. “Arm yourselves for we will be having Ssi company very soon.” The blackscale says as he looks ominously to the sky. The bluescale whistles and chirps and looks at the blackscale and then at you as if waiting for a response when the blackscale says, “Perhaps we can help each other. We helped you escape and will help you fight now, if you provide safe passage into Chiss controlled territory and facilitate a peaceful surrender for our squad?”

Act 4 Scene 10; Post Game
 

Tyr steps out of the stasis chamber to retrieve his gear, content to leave the negotiations to Jace and Keet’Ka for the moment. He is still trying to wrap his head around what he has learned. a Ssruvi that can touch the Force! It seemed impossible, but Tyr had made a point of believing anything is possible. It made the Red Scale that much more of a conundrum. He makes a point to scan each of the P’wecks for Force potential, just to be sure, and then steps towards Frendo’Mah, Saketh and Tsa, wanting to be sure they are back to normal and ready for what is to come…

Act 4 Scene 10; Post Game
 

To tyr’s surprise, these strange little p’w’ecks also have signatures in the force, though they do not exhibit the same raw power that Karakiss does.

Frdeno’maw, Sa’Keth and Tsa seem very well rested now and refocused. They all silently nod at you when approached, letting you know, they are ready…

Act 4 Scene 10; Post Game
 

Tyr does not comprehend what he is seeing in the little P’w’ecks as he approaches Frendo’maw and the others. It dawns on him a second after he walks by what he is seeing, and he stops dead in his tracks. His head swings straight in their direction, but he does not say anything. he pulls aside Frendo’maw and asks him, point blank, to take a read of the little creatures, not saying anything when Frendo looks at him incredulously…

Act 4 Scene 10; Post Game
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