Great game everyone! The PCs got to take control of a P’w’eck Spec OPS squad on a special assignment from Sel. They ambushed a roving Chiss patrol and requisitioned the Chiss equipment. While en route to the Chiss research station to secure the Chiss strike group, they encountered strange river beasts which took advantage of the awkward flying P’w’ecks. After that encounter, the squad made their way to the research station’s supply bay where they encountered droid commanding green scaled p’w’ecs who were dispatched of in short order albiet after a bit of diplomatic toying. Finding out the targets had been moved, the squad pursued their lead to the main base and with the distraction of the consecration ritual made their way to the landing bay and made contact with the green scale who was going to help the squad take positive control of the cargo vessel, which was destined to return to the fleet. After a bit of diplomacy and grovelling they managed to get rid of the red scaled Ssi who where tormenting the green scale and made off with the ship and her cargo who were secured in stasis, only to come under fire and get shot down by Chiss planetary defense cannons.
XP = 2,000
Credits = 3,000
Your characters awaken to a scary scenario albeit hazy. You are all in stasis chambers and restrained, slipping in and out of consciousness. Through the looking glass the strange transport you find yourself in, appears to be crashing. It jars and tumbles violently for what feels like an eternity before finally skids to a stop. As you come too more of your senses you see a small blue face of a P’w’eck appear on the other side of the glass. It looks each of you over for only a second before your pods open. It has two other red scaled p’w’ecks undue your restraints. You are all standing there in front of a squad of p’w’ecks armed with Chiss tech, looking just as shell shocked and bewildered as you do. “Hello” one small p’w’eck says in broken common from the side…