Shadows of the Ascendancy

Research station ZTS00234

The Landspeeder makes a sudden dip into the river and before you emerges a light which grows as an optically hidden door seems to open reveling a flooded chamber. Karakiss lands the speeder and doors shut behind you and powerful jets purge the water from the chamber. Karakiss opens the door and proceeds through another doorway, which seems to lead into a long tube. The tube seems to be see through and reveals the near crystal clear waters and the various creatures swimming in the river, though you do not remember seeing the station from the outside. He proceeds down the hallway, carrying Tyr, and enters another room. This room only has a single portal through which the outside water can be viewed. This section is mostly buried in the river bed, but the dome was also not visible from the outside. This chamber is a large circle with 4 total passageways spaced evenly around the circle. There are computer terminals and in one of the sections against the wall between doors seems to be a makeshift camp complete with hammock and what appears to be various chiss made weapons and other military items arranged neatly in rows. various Ssi-ruuvi datapads are strewn about as well. He looks back at Jace and says in broken common, “Welllllcooom”. He motions to your translator with a flicker of excitement. What would you like to say Jace?

Act 4, Scene 9; post-game

XP gained: 2,400
Credits gained: 3,600

This session was dominated by the massive ambush along the River Sasha’til. First came the droids that were easy enough to dispatch, but when Xan pursued his instincts into the brush he happened upon the predatory Karakiss who sprung into action. Despite their best efforts and teamwork, even the heroes were unable to pacify this threat as each was dispatched in time save for Jace and Tyr. In an interesting turn of events and thanks to the diplomatic whiles of Jace, Karakiss was forced into a conversation of sorts. With the translators developed by Dr Lucian in full display to the champion of the Ssi-ruuvi invasion force and a commanding and persuasive tone, Jace was able to avoid further bloodshed and agreed to go with Karakiss peacefully. Upon agreeing to the surrender of sorts, a dropsship appear overhead and land, spewing forth its contents of P’w’ecks and droids. the party is gathered up aside from Tyr and Jace and placed in the dropship, whereas Jace and the seemingly unconscious Tyr accompany Karakiss on his landspeeder. He speeds away and seems to have a long conversation with someone. At the end of the conversation the dropship carrying the group seems to take position at the flank of the speeder and follows it to the aquatic research center.

Act 4 Scene 9; Pre-game

Not zipping around Csaus on a speeder bike has made you realize just how miserable this planet is, despite its aesthetic beauty. Diminutive flying reptiles swarm in clouds like insects on other planets and have evolved tiny horns with which to extract blood from their overwhelmed victims. Loud bellowing from some unknown aquatic creatures can be heard up and down the river at your backs as cat sized flying primates cackle and call. The cacophony of sounds is almost deafening and the reptiles biting would normally be at the forefront of your minds but not today. Today a dangerous foe is stalking you. You can feel the eyes of intelligence upon you. Tyr manages to decode the recording device on the now deceased Chiss spec ops agent and begins playback…

“Record# 01-45 2200GST 05/12/13ABY -Agent 569
///Begin Recording///
This is Field Agent Shinto’secan and this is my first recording on a new data disc. My mission is classified so if you find this and are listening please STOP if you do not possess at least level 7 clearance. hand this data disc into the Chiss ascendancy immediately… (5 minute pause). Now the mission is to investigate strange reports of non-natural earthquakes in enemy territory. My team currently consists of 9 members. We are blessed to have been joined by three outsiders one of which appears to be a member of the famed Jedi order, another is a strange and quiet red skinned humanoid dressed in black and the other is a energetic albeit grumpy lizard like humanoid. We engaged a droid patrol after one of our members was unable to keep quiet and was detected. The firefight was quick and easy, particularly with the help of the new members, but the Jedi was concerned that our position was compromised and he urged us to continue moving despite having some droids that we could slice and loot. Anyways, after only about 30 minutes, we were still moving fast when we noticed some movement up ahead in a clearing. It was a strange sight. A rather large red colored ssi-ruuvi was standing there in the opening, one of his rifles at his back but not raised, looking right at us. Of course we raised our weapons and began to fire. We layed it down HEAVY. I mean HEAVY. Well… all except the Jedi and the red man who just stood there. The Jedi seemed shaken somewhat and the red man was just watching the jedi, looking as confused as we were. When the smoke cleared nothing remained. Not a charred body or wounded figure crawling to safety, just tracks leading away. I gave the order to pursue. As we reached the treeline, the Ssi-ruuvi’s band attacked. They attacked fast, using the foliage as cover and dropped 2 of my men before we were finally able to drive them off and only after the Jedi and the red man intervened with their glowing swords. With two members dead we needed to dig in and here we are. It is raining again tonight. It always rains at night. Agent Shinto OUT.”

“Record# 02-45 2000GST 05/13/13ABY -Agent 569
Our team is exhausted. Since my last recording, things have progressed from bad to worse. Last night was a sleepless one. We were attacked by droids. This time the droids seemed to focus efforts on the jedi and the red man but were easily taken out, it just took time. Then we saw “him” again. The red Ssi-ruuvi appeared but this time we were not able to form up and bring our blasters to bear. he engaged us in hand-to-hand. His strikes were blindingly fast and his movements made him almost impossible to hit, even at point blank range! The Jedi and red man engaged him and sustained heavy damage, while inflicting seemingly minimal damage onto him. After what felt like an eternity of us fighting against one target in an instant it switched targets to one of my other men, and within seconds bit right trough his neck and pulled off his head. “He” darted into the tree line to disappear after a short pursuit. The day has been restless and after our speeders were sabotaged the little reptilian fellow has been trying to repair them. He appears without warning and hit us and darts back, not to be seen for hours. The little reptile was able to sneak up on him tho and between his heavy blaster fire and the red mans quick movements they were able to wound the ssi. We have not seen him now for hours. Perhpas he has retreated. It has been a long day… Agent Shinto OUT."

“Record# 03-45 2200GST 05/14/13ABY -Agent 569
Last night “he” returned… While we were trying to finally get some sleep the guard screamed out for us all to wake up. We did and found one of our group laying next to us had been decapitated. His head was gone and the blood dripped between me and the red man. We must have gotten some sleep but what the hell!?!?! (He sounds exhausted and demoralized) One of the team is from Csaus and tells us of a underwater research station that would have provisions, medical supplies and more importantly transport. I have made the decision to travel to this station and obtain transport so we can figure out what is going on and get back into Chiss controlled territory. We have been moving toward the river system ultimately we are heading for coordinates X12334 Y5454590 Z232458. Shinto out."

“Record# 04-45 2100GST 05/15/13ABY -Agent 569
More droids. The Jedi and red man are quiet now and the little reptile is clearly shaken. Hell we all are. We lost another member last night. He was sleeping when some reptilian creature came up from the river and clamped on his head and did a death roll… We were not even able to kill the creature as it returned to the river. I can just see the Ssi bastard laughing as we loose our members to the natural animals here. I hate him! We were going to construct a float but now we are constantly harassed by the Ssi. Paddlebeam fire erupts from the treeline at random intervals right when we are about to sleep. I am the only chiss remaining now and i cant help but think i am next. Why hasn’t he killed the other non-chiss. Must hate us. I hate him…” just then his eyes go wide as a pair of claws puncture through the front of the chest from behind. His eyes slowly turn to meet the face of a Ssi staring at him. They look at each other for a few seconds before his eyes turn to the distance as if he wanted to warn his teammates but then the Ssi grabbed his neck with its teeth and ripped to the side and darted past him as his body hit the floor.

\\\No further recordings\\\

Act 4, Scene 8; Post Game

XP gained = 1,050
Credits = 3,600

This session began with the PCs heading into the wilds of Csaus 1 to meet with a mysterious black-scaled P’Weck named simply “Mir”. The meeting location ended up being more than just a massive lone tree in the middle of a meadow. A huge Csaus dragon had made its home there and beset upon the PCs once they approached the tree. After a long and bloody battle and with two PCs having been swallowed hole the party regroups and sees a flare launch from the tree. They cautiously approach to find Mir who then proceeds to discuss terms of a dubious agreement between the little seemingly autonomous P’Weck and the group information for future assistance. The P’Weck tells the group that the key to halting the invasion is in killing or otherwise stopping a red-scaled (read warrior caste) Ssi-ruuvi champion named “Karakiss”. Karakiss is an oddity in that he insists on being on the vanguard of every invasion, even before the planet has had a chance to be sanctified. Killing him will severely weaken Admiral Sii’Luve in the eyes of his Ssi-ruuvi Command who do not seem to be very pleased with the Admirals actions… The meeting concluded with a general location to the previous strike group consisting of T’sa, Sa’Keth and Frendo’maw being relayed and the PCs racing off to assist their longtime friends and allies. Upon reaching the coordinats hee PCs do not find them at that location. They decide to search the surrounding jungle and after only a few minutes they find the others when they other bursts out from the heavy foliage yelling obscenities and shooting seemingly blindly into the jungle beind them attempting in vain to hit an unknown foe. Upon seeing their friends T’sa and Frendo’maw proceed to tell the group that their group had been attacked by a huge red-scaled Ssi-ruuvi who easily defeated Frendo’maw in an honorable, one-on-one melee fight. The group raced back with the PCs to their speeders only to find they had been destroyed. Utterly demoralized the other group broke down, as if giving up. Their terrified faces were finally overcome with exhaustion and fell asleep after not having slept in what appears to be days. The group not sits at the edge of the huge river delta with word that a underwater research station seems to be the next logical destination to get supplies and speeders to return to the fight…

Act 4, Scene 7; Post Game

Great game everyone!
XP gained = 1,714
Credits = 3,600

The group met with the Senco Administrator, a rather built Chiss named Tyco Inrokini. He was busy running the city but asked that the group go on a mission to scout out what the Ssi-Ruuvi are doing deep in Ssi-Ruuvi controlled territory. The Chiss have been able to detect a lot of tighbeam communication activity in two locations and Tyco had sent a group (consisting of Frendo’maw and T’sa) to investigate but have not heard back from them in days. The group also discovered that global temperatures have been steadily and rapidly raising (about 0.5 C in three days). They set out after agreeing to also set up a series of tight beam repeaters to improve communication in the field. They head to the forward-most defense bunker and meet with the Chiss in charge there, LT Sosenta and get set to stay the night before heading out in the morning. At sundown, not long after the group arrives they are attacked by the Ssi. The comms tower and shield generator is sabotaged by a black scaled P’weck and a strike team consisting of p’wecks and droids led by a single Ss-Ruuvi officer attack the compound with nerve gas. After a tough fight the group emerges victorious after using the specially made translators to confuse and force the p’wecks to surrender after the Ssi officer is killed. The group decides to spare the p’wecks although one does not accept that the PCs are gods and tries to blow himself up in protest (although the wookiee grapples and beats him unconscious). The other two remaining p’weck commandos agree to give the PCs info and show them how to control the turret droid. The group asks the Chiss at the station to watch over the p’weck POWs and to send the droid into Senco for research purposes. The group then gets ready to head out to meet the black scaled p’weck in the forest inside Ssi-ruuvi controlled territory…

Act 4, Scene 7; pre-game
Csaus 1

The memories of the news feed from the fall of the Rhigar system is still fresh in your minds… the Chiss female reporter’s face is burned into your memory, her face twisted with an expression of true and unmitigated pain. The surprise attack on the military academy where she was getting an interview from cadets seemed almost surreal. The Ssi-ruuvi landing craft streaked across the field of vision on screen, the canisters landing amidst the drilling cadets and reporter paralyzing everyone. As the camera fell to the ground the Ssi-battle droids descended from the clouds as the Chiss reporter and the cadets all struggled to fight the nerve agent’s effects. In clear view of the upturned camera, he droids brandished odd pole arms arching with energy. Slowly and methodically the droids went Chiss to Chiss, using the polearms to fuse each spine to include the reporter. Each was then scooped up and the camera feed terminated as a clawed food smached the recording device. Your stomachs turned knowing that her, like so many other Chiss on Rhigar and Chaf have, in all likelihood, already succumbed to a fate much worse than death, you descend into Csaus 1’s atmosphere. The lush landscape is the equal of any artistic rendition, but the peaceful looking landscape belies the heavy fighting and suffering emminating from the surface. Streaks of green, blue and red light lash suddenly at random intervals on the surface leading to the obvious conclusion that fighting on the ground is fierce and ongoing. Large craters are scattered in and around the major city of Senco, a marvel of architecture with large vertical skyscrapers that are built in such a way as to funnel and control light in beautiful ways and also where you have been granted access to pass through the shield generator, obviously the only reason the city is still standing at all. The brilliant pink sky above also betrays the ferocious skirmishes occurring between the brutal Ssi-ruuvi Admiral Sii’Luve and the Chiss Admiral Kethiss. For the moment, the Chiss fleet seems to have moved the lines of scrimmage to cover and protect the city from orbital bombardment, at least for the time being…


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